Do I Have to Level Up Werewolf Again
- For other uses, run across Werewolf.
Werewolf is a animate being in The Elder Scrolls V: Skyrim. They are the well-nigh commonly known type of lycanthrope found in Tamriel, where they can be found in every province. Werewolves are individuals who presume wolf-similar characteristics during the full moon (or in some cases, at volition).
Contents
- ane Background
- 2 Abilities
- 2.1 Weaknesses
- 3 Becoming a Werewolf
- 4 Werewolf Powers
- 5 Skill tree
- 5.1 Werewolf
- vi Known Werewolves
- vii Enemy werewolves
- 8 Gallery
- nine Trivia
- 10 Bugs
- 11 Appearances
- 12 Sources
- 13 References
Background [ ]
- "I'm telling you lot, I heard it! Howling! Those werewolf tales are true!"
- ―Hold Guards[src]
While first appearing in The Elderberry Scrolls Ii: Daggerfall, werewolves are featured more prominently in The Elder Scrolls Iii: Bloodmoon. Werewolves also announced in The Elder Scrolls Five: Skyrim. The Dragonborn may get ane past completing The Companions quests and attention a ritual which involves drinking the blood of Aela the Huntress while she is in Beast Form. From this point onwards, those conveying the gift (or curse, depending on whom one is talking to), will be able to change into a Werewolf in one case a day, which causes people nearby to retreat and yield or attack. The Dragonborn will likewise receive a bounty if the transformation is witnessed by a citizen.
Members of any faction will non attack the Dragonborn in either humanoid or Werewolf course after joining, nor will a Hero of Sovngarde assail them.
Abilities [ ]
Skills, perks, spells and abilities as employ (or practise not apply) to the Werewolf:
- Racial Abilities: The various race abilities exercise non affect the Werewolf, because Beast Class changes the Dragonborn's race. Spells or active abilities such as an Orc's "Berserker Rage," however, can exist bandage before transformation and will go on to apply effects for their usual duration.
- "Peel" Spells: Werewolves are considered unarmored, therefore "peel" spells such equally Dragonhide remain effective if bandage before transformation but cannot be recast while in Beast Form.
- One-Handed tree: Normally, the Dragonborn'south claws in Fauna Course are not treated as i-handed weapons, pregnant claw attacks do non increase experience in that skill nor benefit from perks on that skill tree.
- A issues may cause the Dragonborn'due south weapon to remain equipped later transformation, which will cause attacks with that paw to carry whatsoever effects of that weapon and increase one-handed experience.
- Tested on PC with Daedric Sword of Vampirism, Dawnbreaker and Silver Sword of Peppery Souls.
- In the Xbox 360 version, this can happen with most i-handed weapons.
- On PS3, enchanted glass weapons used in the right paw volition almost always appear in the Werewolf trunk's hand.
- A issues may cause the Dragonborn'due south weapon to remain equipped later transformation, which will cause attacks with that paw to carry whatsoever effects of that weapon and increase one-handed experience.
- Amending: Perk abilities like "Atronach" still touch werewolves.
- Carry Weight: The base of operations carry weight gained from Beast Grade is i,900 regardless of level, race, or gender. To find the maximum carry weight in Beast Form, add i,900 to the max deport weight in normal form. This is a useful aspect to exploit every bit even if the Dragonborn is encumbered, transforming into Beast Form makes the encumbrance effect inactive, so one may comport a large amount of loot without being slowed past the effect. This can exist exploited further with Hircine's Band, every bit the Dragonborn is able to transform at will for the purpose of using the Fauna Form'southward increased conduct weight.
- Illness resistance: All lycanthropes, in Werewolf class or not, accept 100% resistance to all diseases. In Skyrim, this is only true for Sanguinare Vampiris, while other diseases may (rarely) notwithstanding be caught.
- Other abilities: All effects that are gained through quests and other methods but are not "racial," like spell resistance, still bear upon Werewolves.
- Immunity to Vampires: A vampire cannot drink the blood of a sleeping Werewolf.
- Power Attacks: In Beast Form, the Dragonborn'southward ability attacks can inflict large amounts of damage and throw about foes (bated from dragons and mammoths) off rest.
Weaknesses [ ]
- No bonus is gained from sleeping.
- Transformed Werewolves cannot equip clothes, including armor.
- When in Animate being Form, the Dragonborn cannot pick locks or collect items/loot from corpses.
- Doors can still be opened, except those requiring a key from inventory.
- Levers, buttons, pull chains and switches can however be activated, except those that require the removal of debris to exist operated (as in Raldbthar Deep Market, where items must be dislodged to activate certain switches.)
- When transformed, they may exist unable to fit through narrow dungeon doorways. Walking through such doorways backwards may set this.
- Increased vulnerability to Silver weapons, even when not transformed.
- Well-nigh characters will attack a werewolf on sight, fifty-fifty werebears. Exceptions include other werewolves, M'aiq the Liar, and members of factions, as well as followers currently in service. Eorlund Gray-Mane will publicly defend the Dragonborn, if the transformation occurs in Whiterun. confirmation needed
- If someone sees the Dragonborn transforming, they will recognize them as a werewolf, fifty-fifty in human being form, and may consider them an outsider or attack on sight.
- If the Dragonborn is seen transforming, they volition incur a 1000 bounty, and most characters will attack them.
Becoming a Werewolf [ ]
In Skyrim, the just manner to get a Werewolf is to consummate the quest line for the Companions of Jorrvaskr in Whiterun, upwardly until the quest "The Silver Hand." Within the Companions exists the Circle, an inner sub-faction. After some time, Skjor will pb the Dragonborn to The Underforge. There he will offer the opportunity to potable the blood of Aela the Huntress when she is in Werewolf grade, and become a Werewolf.
- Note: With the add-on of Dawnguard, characters who already have the Vampire Lord power volition lose it at this signal, and it volition be replaced with Beast Course, and vice versa.
Animal Grade lasts approximately two and a half minutes, with merely one use per day. Unlike in Morrowind, one does not alter into a Werewolf at a fixed time, every bit it is a power. To be able to stay in Werewolf style for a prolonged period of time, 1 must "Feed" off fallen human characters, which adds 30 seconds to the electric current time per feeding, and also heal the Dragonborn. With Dawnguard installed, the Dragonborn can choose a perk that allows them to feed on almost any fallen opponent, although information technology just prolongs the duration for one-half of what feeding off of humanoid opponents gives. Once returned to normal form, all items volition take been unequipped and the Dragonborn will have to wait twenty-four hours to be able to use Brute Form again.
If the Dragonborn has obtained the Band of Hircine, equipping information technology volition let the employ of a separate power, "Ring of Hircine," which is identical to Brute Form and offers all the same benefits. The only difference is that information technology is non limited to once-a-twenty-four hour period use, information technology is made available any fourth dimension the Dragonborn equips the ring. Followers will not react to the Dragonborn's transformation. Due to the restrictions placed on Werewolves interacting with objects and characters, 1 will not be able to interact with a follower while transformed (on Xbox 360, one can bypass this by using Kinect commands). A follower will become hostile if hit while the character is in Beast Form, even if they are a companion.
Eorlund Gray-Mane volition defend the Dragonborn if they transform publicly in Whiterun.
Wild wolves get non-hostile when i is in Fauna Class, only wild Werewolves, added on past Dawnguard, will withal set on.
The Dragonborn tin can be killed while transforming, if facing a powerful plenty foe.
Werewolf Powers [ ]
Name | Description | Notes and restrictions |
---|---|---|
Fauna Form | Transform into Werewolf course once a day. | Role of Companions Quest: The Silver Mitt. |
Band of Hircine | Grants extra transformations for werewolves | The Ring of Hircine only works if already a Werewolf. To use, equip the ring, go into powers bill of fare, select Ring of Hircine, and utilize powers key (default "Z" on PC). Possible advantage for Daedric Quest: Ill Met by Moonlight |
Howl of Terror | Fright nearby enemies goes up to Lvl 25, 30s | Beast Form only; default Howl. (Totem of Fear) |
Scent of Blood | Observe Life in a large radius, 60s | Brute Grade only; replaces Howl of Terror; available after Companions Radiant Quest: Totems of Hircine. (Totem of the Chase) |
Howl of the Pack | Summon two wolf spirits to fight at ane's side | Creature Form but; replaces Howl of Terror; bachelor subsequently Companions Radiant Quest: Totems of Hircine. (Totem of Brotherhood) |
Skill tree [ ]
Werewolf [ ]
The Werewolf skill tree includes eight perks.[1] [2] (Dawnguard expansion only)
Perk | Level | Description | Requirements |
---|---|---|---|
Bestial Force | ane | Do 25% more harm as a werewolf. | |
ii | Do fifty% more than damage as a werewolf | ||
3 | Do 75% more impairment as a werewolf | ||
4 | Do 100% more damage as a werewolf | ||
Totem of Ice Brothers | Summon 2 marry Ice Wolves. | Bestial Strength | |
Totem of the Predator | Totem of the Hunt howl has extended range, and shows whether targets are non in gainsay, searching, or actively in gainsay. | Unmerciful Strength | |
Totem of Terror | Werewolf Howl of Terror affects even higher level creatures. | Bestial Forcefulness | |
Totem of the Moon | Summon 2 ally werewolves with a howl. | Totem of Ice Brothers | |
Animal Vigor | 100 point bonus to health and stamina in beast course. | Bestial Forcefulness | |
Gorging | Feeding heals twice as much health. | Beast Vigor | |
Savage Feeding | Able to feed off nigh expressionless creatures (not undead, daedra, or automatons). Feeding off creatures instead of people only provides half the extended fourth dimension. | Gorging |
Known Werewolves [ ]
- Skjor (The Companions)
- Farkas (The Companions)
- Aela the Huntress (The Companions)
- Vilkas (The Companions)
- Kodlak Whitemane (Harbinger of The Companions)
- Sinding (met in the quest "Sick Met by Moonlight")
- Arnbjorn (The Dark Brotherhood)
- Farmer (random run into in Wilds)
- Hunter (random encounter in Wilds)
- Majni (leader of the Frostmoon Pack)
- Akar (Frostmoon Pack)
- Rakel (Frostmoon Pack)
- Hjordis (Frostmoon Pack)
- Sebastian Lort's daughter (mentioned just)[3]
Enemy werewolves [ ]
- Werewolf Beastmaster
- Werewolf Fauna
- Werewolf Cruel
- Werewolf Skinwalker
- Werewolf Vargr
Gallery [ ]
Trivia [ ]
- If the Dragonborn is a Werewolf, Hold Guards may comment saying, "Is that fur... coming out of your ears?" or "I find your wolfish grin... unsettling." fifty-fifty if the Dragonborn is a Khajiit. Guards will too annotate on the odor of the Dragonborn, saying, "Ugh. Have yous been tending to your hounds? You lot smell like a moisture dog!"
- Pressing "square" for PS3 and PS4, "X" for 360, or R for PC will skip most of the feeding animation. This can be useful when surrounded by enemies and the Dragonborn needs to recover their health immediately.
- The sound of the Howl of Terror is identical to the roar that Trolls make.
- If the main card is accessed, nether the "General Stats" tab, and in the magic menu, if one uses Howl of Terror often, it volition be listed as the "Favorite Shout," even though Howl of Terror is not a Dragon Shout. This besides applies to other Werewolf powers.
- If the Dragonborn goes up the 7000 steps as a Werewolf, the travelers volition not become hostile.
- The Dragonborn'southward gender has no effect on the transformation; the Werewolf's appearance is always the same.
Bugs [ ]
This section contains bugs related to Werewolf (Skyrim). Before adding a bug to this list, consider the following:
- Delight reload an old save to confirm if the problems is withal happening.
- If the bug is however occurring, please post the bug study with the appropriate organization template 360 / XB1 , PS3 / PS4 , PC / MAC , NX / PS5 , XS , depending on which platform(s) the bug has been encountered on.
- Be descriptive when listing the bug and fixes, only avoid having conversations in the description and/or using start-person anecdotes: such discussions belong on the advisable forum lath.
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Appearances [ ]
- The Elder Scrolls Ii: Daggerfall
- The Elder Scrolls III: Bloodmoon
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
Sources [ ]
- On Lycanthropy by Varnard Karessen
- Physicalities of Werewolves by Reman Crex
- Lycanthropic Legends of Skyrim by Lentulus Iventius
References [ ]
- ↑ Game Informer magazine - June 2012 issue
- ↑ G4TV.com - Dawnguard Extended E3 Gameplay Preview
- ↑ "A Daedra'south Best Friend"
Source: https://elderscrolls.fandom.com/wiki/Werewolf_(Skyrim)
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