Do I Have to Level Up Werewolf Again

For other uses, run across Werewolf.

Werewolf is a animate being in The Elder Scrolls V: Skyrim. They are the well-nigh commonly known type of lycanthrope found in Tamriel, where they can be found in every province. Werewolves are individuals who presume wolf-similar characteristics during the full moon (or in some cases, at volition).

Contents

  • ane Background
  • 2 Abilities
    • 2.1 Weaknesses
  • 3 Becoming a Werewolf
  • 4 Werewolf Powers
  • 5 Skill tree
    • 5.1 Werewolf
  • vi Known Werewolves
  • vii Enemy werewolves
  • 8 Gallery
  • nine Trivia
  • 10 Bugs
  • 11 Appearances
  • 12 Sources
  • 13 References

Background [ ]

"I'm telling you lot, I heard it! Howling! Those werewolf tales are true!"
―Hold Guards[src]

While first appearing in The Elderberry Scrolls Ii: Daggerfall, werewolves are featured more prominently in The Elder Scrolls Iii: Bloodmoon. Werewolves also announced in The Elder Scrolls Five: Skyrim. The Dragonborn may get ane past completing The Companions quests and attention a ritual which involves drinking the blood of Aela the Huntress while she is in Beast Form. From this point onwards, those conveying the gift (or curse, depending on whom one is talking to), will be able to change into a Werewolf in one case a day, which causes people nearby to retreat and yield or attack. The Dragonborn will likewise receive a bounty if the transformation is witnessed by a citizen.

Members of any faction will non attack the Dragonborn in either humanoid or Werewolf course after joining, nor will a Hero of Sovngarde assail them.

Abilities [ ]

Skills, perks, spells and abilities as employ (or practise not apply) to the Werewolf:

  • Racial Abilities: The various race abilities exercise non affect the Werewolf, because Beast Class changes the Dragonborn's race. Spells or active abilities such as an Orc's "Berserker Rage," however, can exist bandage before transformation and will go on to apply effects for their usual duration.
  • "Peel" Spells: Werewolves are considered unarmored, therefore "peel" spells such equally Dragonhide remain effective if bandage before transformation but cannot be recast while in Beast Form.
  • One-Handed tree: Normally, the Dragonborn'south claws in Fauna Course are not treated as i-handed weapons, pregnant claw attacks do non increase experience in that skill nor benefit from perks on that skill tree.
    • A issues may cause the Dragonborn'due south weapon to remain equipped later transformation, which will cause attacks with that paw to carry whatsoever effects of that weapon and increase one-handed experience.
      • Tested on PC with Daedric Sword of Vampirism, Dawnbreaker and Silver Sword of Peppery Souls.
      • In the Xbox 360 version, this can happen with most i-handed weapons.
      • On PS3, enchanted glass weapons used in the right paw volition almost always appear in the Werewolf trunk's hand.
  • Amending: Perk abilities like "Atronach" still touch werewolves.
  • Carry Weight: The base of operations carry weight gained from Beast Grade is i,900 regardless of level, race, or gender. To find the maximum carry weight in Beast Form, add i,900 to the max deport weight in normal form. This is a useful aspect to exploit every bit even if the Dragonborn is encumbered, transforming into Beast Form makes the encumbrance effect inactive, so one may comport a large amount of loot without being slowed past the effect. This can exist exploited further with Hircine's Band, every bit the Dragonborn is able to transform at will for the purpose of using the Fauna Form'southward increased conduct weight.
  • Illness resistance: All lycanthropes, in Werewolf class or not, accept 100% resistance to all diseases. In Skyrim, this is only true for Sanguinare Vampiris, while other diseases may (rarely) notwithstanding be caught.
  • Other abilities: All effects that are gained through quests and other methods but are not "racial," like spell resistance, still bear upon Werewolves.
  • Immunity to Vampires: A vampire cannot drink the blood of a sleeping Werewolf.
  • Power Attacks: In Beast Form, the Dragonborn'southward ability attacks can inflict large amounts of damage and throw about foes (bated from dragons and mammoths) off rest.

Weaknesses [ ]

A Werewolf attack in Skyrim.

  • No bonus is gained from sleeping.
  • Transformed Werewolves cannot equip clothes, including armor.
  • When in Animate being Form, the Dragonborn cannot pick locks or collect items/loot from corpses.
    • Doors can still be opened, except those requiring a key from inventory.
    • Levers, buttons, pull chains and switches can however be activated, except those that require the removal of debris to exist operated (as in Raldbthar Deep Market, where items must be dislodged to activate certain switches.)
  • When transformed, they may exist unable to fit through narrow dungeon doorways. Walking through such doorways backwards may set this.
  • Increased vulnerability to Silver weapons, even when not transformed.
  • Well-nigh characters will attack a werewolf on sight, fifty-fifty werebears. Exceptions include other werewolves, M'aiq the Liar, and members of factions, as well as followers currently in service. Eorlund Gray-Mane will publicly defend the Dragonborn, if the transformation occurs in Whiterun. confirmation needed
    • If someone sees the Dragonborn transforming, they will recognize them as a werewolf, fifty-fifty in human being form, and may consider them an outsider or attack on sight.
    • If the Dragonborn is seen transforming, they volition incur a 1000 Gold bounty, and most characters will attack them.

Becoming a Werewolf [ ]

In Skyrim, the just manner to get a Werewolf is to consummate the quest line for the Companions of Jorrvaskr in Whiterun, upwardly until the quest "The Silver Hand." Within the Companions exists the Circle, an inner sub-faction. After some time, Skjor will pb the Dragonborn to The Underforge. There he will offer the opportunity to potable the blood of Aela the Huntress when she is in Werewolf grade, and become a Werewolf.

Note: With the add-on of Dawnguard, characters who already have the Vampire Lord power volition lose it at this signal, and it volition be replaced with Beast Course, and vice versa.

Animal Grade lasts approximately two and a half minutes, with merely one use per day. Unlike in Morrowind, one does not alter into a Werewolf at a fixed time, every bit it is a power. To be able to stay in Werewolf style for a prolonged period of time, 1 must "Feed" off fallen human characters, which adds 30 seconds to the electric current time per feeding, and also heal the Dragonborn. With Dawnguard installed, the Dragonborn can choose a perk that allows them to feed on almost any fallen opponent, although information technology just prolongs the duration for one-half of what feeding off of humanoid opponents gives. Once returned to normal form, all items volition take been unequipped and the Dragonborn will have to wait twenty-four hours to be able to use Brute Form again.

If the Dragonborn has obtained the Band of Hircine, equipping information technology volition let the employ of a separate power, "Ring of Hircine," which is identical to Brute Form and offers all the same benefits. The only difference is that information technology is non limited to once-a-twenty-four hour period use, information technology is made available any fourth dimension the Dragonborn equips the ring. Followers will not react to the Dragonborn's transformation. Due to the restrictions placed on Werewolves interacting with objects and characters, 1 will not be able to interact with a follower while transformed (on Xbox 360, one can bypass this by using Kinect commands). A follower will become hostile if hit while the character is in Beast Form, even if they are a companion.

A werewolf howling.

Eorlund Gray-Mane volition defend the Dragonborn if they transform publicly in Whiterun.

Wild wolves get non-hostile when i is in Fauna Class, only wild Werewolves, added on past Dawnguard, will withal set on.

The Dragonborn tin can be killed while transforming, if facing a powerful plenty foe.

Werewolf Powers [ ]

The post-obit chart lists all available Werewolf Powers.
Name Description Notes and restrictions
Fauna Form Transform into Werewolf course once a day. Role of Companions Quest: The Silver Mitt.
Band of Hircine Grants extra transformations for werewolves The Ring of Hircine only works if already a Werewolf. To use, equip the ring, go into powers bill of fare, select Ring of Hircine, and utilize powers key (default "Z" on PC). Possible advantage for Daedric Quest: Ill Met by Moonlight
Howl of Terror Fright nearby enemies goes up to Lvl 25, 30s Beast Form only; default Howl. (Totem of Fear)
Scent of Blood Observe Life in a large radius, 60s Brute Grade only; replaces Howl of Terror; available after Companions Radiant Quest: Totems of Hircine. (Totem of the Chase)
Howl of the Pack Summon two wolf spirits to fight at ane's side Creature Form but; replaces Howl of Terror; bachelor subsequently Companions Radiant Quest: Totems of Hircine. (Totem of Brotherhood)

Skill tree [ ]

Werewolf [ ]

The Werewolf skill tree includes eight perks.[1] [2] (Dawnguard expansion only)

Werewolfskilltreedawnguard.png

Perk Level Description Requirements
Bestial Force ane Do 25% more harm as a werewolf.
ii Do fifty% more than damage as a werewolf
3 Do 75% more impairment as a werewolf
4 Do 100% more damage as a werewolf
Totem of Ice Brothers Summon 2 marry Ice Wolves. Bestial Strength
Totem of the Predator Totem of the Hunt howl has extended range, and shows whether targets are non in gainsay, searching, or actively in gainsay. Unmerciful Strength
Totem of Terror Werewolf Howl of Terror affects even higher level creatures. Bestial Forcefulness
Totem of the Moon Summon 2 ally werewolves with a howl. Totem of Ice Brothers
Animal Vigor 100 point bonus to health and stamina in beast course. Bestial Forcefulness
Gorging Feeding heals twice as much health. Beast Vigor
Savage Feeding Able to feed off nigh expressionless creatures (not undead, daedra, or automatons). Feeding off creatures instead of people only provides half the extended fourth dimension. Gorging

Known Werewolves [ ]

  • Skjor (The Companions)
  • Farkas (The Companions)
  • Aela the Huntress (The Companions)
  • Vilkas (The Companions)
  • Kodlak Whitemane (Harbinger of The Companions)
  • Sinding (met in the quest "Sick Met by Moonlight")
  • Arnbjorn (The Dark Brotherhood)
  • Farmer (random run into in Wilds)
  • Hunter (random encounter in Wilds)
  • Majni (leader of the Frostmoon Pack)
  • Akar (Frostmoon Pack)
  • Rakel (Frostmoon Pack)
  • Hjordis (Frostmoon Pack)
  • Sebastian Lort's daughter (mentioned just)[3]

Enemy werewolves [ ]

  • Werewolf Beastmaster
  • Werewolf Fauna
  • Werewolf Cruel
  • Werewolf Skinwalker
  • Werewolf Vargr

Gallery [ ]

Trivia [ ]

  • If the Dragonborn is a Werewolf, Hold Guards may comment saying, "Is that fur... coming out of your ears?" or "I find your wolfish grin... unsettling." fifty-fifty if the Dragonborn is a Khajiit. Guards will too annotate on the odor of the Dragonborn, saying, "Ugh. Have yous been tending to your hounds? You lot smell like a moisture dog!"
  • Pressing "square" for PS3 and PS4, "X" for 360, or R for PC will skip most of the feeding animation. This can be useful when surrounded by enemies and the Dragonborn needs to recover their health immediately.
  • The sound of the Howl of Terror is identical to the roar that Trolls make.
  • If the main card is accessed, nether the "General Stats" tab, and in the magic menu, if one uses Howl of Terror often, it volition be listed as the "Favorite Shout," even though Howl of Terror is not a Dragon Shout. This besides applies to other Werewolf powers.
  • If the Dragonborn goes up the 7000 steps as a Werewolf, the travelers volition not become hostile.
  • The Dragonborn'southward gender has no effect on the transformation; the Werewolf's appearance is always the same.

Bugs [ ]

This section contains bugs related to Werewolf (Skyrim). Before adding a bug to this list, consider the following:

  1. Delight reload an old save to confirm if the problems is withal happening.
  2. If the bug is however occurring, please post the bug study with the appropriate organization template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, only avoid having conversations in the description and/or using start-person anecdotes: such discussions belong on the advisable forum lath.
Click to show
  •  360  Sometimes, when transforming into a Werewolf in get-go person (this can likewise happen while mounted to a horse) and and then reverting into human form, the Dragonborn will be locked in third person style.
  •  PC  When the Dragonborn transforms while holding Ane-Handed weapons, they will remain equipped after transforming.
  • Fifty-fifty if the Dragonborn chooses to be cured later on the Companions Quests, they volition not exist able to gain the Rested bonus, and characters will withal make comments related to them being a Werewolf.
  •  PC 360 PS3  If the Dragonborn transforms while on a mount and is wearing the Ring of Hircine, they will see the transformation in showtime person and be teleported off of the equus caballus. Afterwards the transformation, the Dragonborn can move, just the camera volition be locked on the horse. This volition last fifty-fifty later on the transformation ends.
  •  PC PS3  After transforming into a Werewolf for the beginning fourth dimension in the Underforge, the third person photographic camera will be zoomed in actress close.
    •  PC (Set up)  To zoom out the camera, hold the switch view button in, and move the mouse or left stick forward or backwards to adjust the zoom level.
  •  PC 360  Daggers may be used while in Beast Form. To trigger this glitch, the Dragonborn must equip the dagger as a secondary weapon and and then transform, causing the dagger to switch to the primary spot. This allows for easy leveling with the one-handed skill.
  •  PS3  A Daedric Dagger and a Daedric Bow may announced to be blended into the Dragonborn's skin in Werewolf form. Note that if a Bow becomes composite into the skin during transformation, whatever regular attacks will neglect, resulting in a message that will say, "No arrows equipped". Regular attacks of the left manus and ability attacks on both easily will still be available, as well as the sprinting-pounce assault if triggered from the left paw assault button.
  •  360 PS3  Afterwards transforming into Brute Form, the Dragonborn may exist unable to revert to normal, even if the time limit was not extended through feeding.
  •  360  After transforming, a staff in the inventory may become equipped. The staff will be used instead of the correct hand attack, and charge will however be drained. The left hand acts as normal.
  • When wearing a Forsworn Headdress, it may stay on during the transformation cutscene, but will usually disappear subsequently the cutscene ends.
  • The Companions may carelessness the Dragonborn subsequently they get through the blood ritual, and inventory stored on a companion follower may be lost.
  • If the Dragonborn transforms while swimming, they will sometimes be able to walk with only the waist below the h2o, no matter the depth.
  •  PC  Sometimes, when transforming, the transformation volition stop, and the Dragonborn volition yet be as normal with total inventory and equipment, but with a Werewolf's head instead of the normal one.
  • After participating in the blood ritual, the Dragonborn may not turn into a Werewolf.
  •  PC  If the PC console command showracemenu is used to change one's race, when the time as a Werewolf runs out, it will switch the Dragonborn back to the original race. This can be fixed with player.setraceid but may have to exist fixed every time one comes back from being a Werewolf.
  • When transforming in Whiterun or Falkreath, guards will not assail the Dragonborn, but other characters will.
  • Due to bugs in the Companions' questline, it may be impossible to cure the Dragonborn's lycanthropy after acquiring it.
  •  360 PS4  If the Dragonborn transforms into a Werewolf and and then immediately feeds on a dead torso, information technology may cause Animal Form to fourth dimension out early and return them to human being grade.
  •  360 NX  When the Dragonborn is doing a cinematic kill movement while in Brute Class, the game may freeze briefly, so resume and cease the cinematic kill move properly.
  •  360 PS4  Fifty-fifty after being cured, the "days as a Werewolf" stat in the journal volition continue to increase.
  •  360  If the Dragonborn ability attacks an enemy while in Beast Class while they are continuing on a staircase, the enemy may fly into the air, similar to the manner giant's power attacks throw the Dragonborn into the air. They will descend simply will not survive the fall, even if they state in water.
  •  360  Occasionally, the Dragonborn tin contract vampirism, even with the 100% affliction resistance lycanthropy provides. This glitch may or may not be related to the Dawnguard DLC.
  •  360  If an enchanted weapon is equipped, changing into a Werewolf may completely bleed the enchantment.
  •  XB1  Later reverting from the first transformation, if the Dragonborn chooses to fight with Whiterun residents and guards, whatever war paint on their face is inexplicably skewed sideways. Fugitive a fight and waiting out the transformation fourth dimension seems to avert the issue.
  •  360  Sometimes, while transforming, if you press the attack push button the Dragonborn will cease transforming mid-transformation and exist able to carry on attacking with a weapon, but with a werewolf caput and some werewolf skin. Still, this just lasts a few seconds before the transformation automatically competes itself.
  • Some characters, such equally Thousand'aiq the Liar or Taron Dreth, will not attack the Dragonborn if approached while in Animate being Form.
  • If the Dragonborn has the Animal Vigor perk and reverts to human form with less than 100 health, they will die.

Appearances [ ]

  • The Elder Scrolls Ii: Daggerfall
  • The Elder Scrolls III: Bloodmoon
  • The Elder Scrolls V: Skyrim
  • The Elder Scrolls Online

Sources [ ]

  • On Lycanthropy by Varnard Karessen
  • Physicalities of Werewolves by Reman Crex
  • Lycanthropic Legends of Skyrim by Lentulus Iventius

References [ ]

  1. Game Informer magazine - June 2012 issue
  2. G4TV.com - Dawnguard Extended E3 Gameplay Preview
  3. "A Daedra'south Best Friend"

giddensevic1955.blogspot.com

Source: https://elderscrolls.fandom.com/wiki/Werewolf_(Skyrim)

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