Forza Horizon 3 Your Bucket List Coulnd Not Be Uploaded
Forza Horizon three | |
---|---|
Developer(south) | Playground Games[b] |
Publisher(south) | Microsoft Studios |
Director(s) | Ralph Fulton |
Producer(southward) | Adam Askew |
Designer(s) | Martin Conner |
Programmer(southward) | Alan Roberts |
Artist(s) | Benjamin Penrose |
Serial | Forza |
Platform(s) |
|
Release | 27 September 2016[a] |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
Forza Horizon three is a 2016 racing video game adult by Playground Games and published by Microsoft Studios for Xbox One and Microsoft Windows. The game features cantankerous-platform play betwixt the two platforms. The game was released on 23 September 2016 for Ultimate Edition players, and 27 September 2016 for standard and Deluxe Edition players. It is the third Forza Horizon and the ninth instalment in the Forza series. As with previous Horizon games, Plow 10 Studios assisted Playground Games in the game'south development. It is fix in a fictional representation of Commonwealth of australia.
The game makes apply of the Drivatar technology from previous Xbox One Forza games and features a four-player co-operative multiplayer campaign and cross-platform play, as information technology is a part of the Xbox Play Anywhere program. Additional content has been released in the course of updates, car packs, and two world expansions, which also include additional cars.
The game received universal acclaim from critics upon release. On review aggregator site Metacritic, the Xbox One version holds an boilerplate critic score of 91 out of 100, based on 91 reviews, making it and the Windows version of 2021'southward Forza Horizon 5 the joint second-highest-rated Forza Horizon titles to engagement, just behind 2018'south Forza Horizon 4 and the Xbox Serial Ten and Series Southward version of Horizon 5. The Windows version holds a score of 86 out of 100, based on twelve reviews.
Gameplay [edit]
Forza Horizon 3 is a racing video game set in an open up world environs based in a fictional representation of Australia.[2] The gameplay world is nigh twice the size of its predecessor, Forza Horizon 2,[three] and the game contains locales and regions based upon their real-life Australian counterparts.[four] [5] While previous Horizon games have depicted the player as being one of the racers of the Horizon Festival, the player is now the managing director of the festival, and their role is to expand it throughout Commonwealth of australia past completing races, challenges, and stunts to earn fans.[iii] [6] By expanding the festival, the thespian can unlock new areas, challenges, events, and racing courses.[7]
Iii types of racing modes are available in the game: Exhibition, Championship, and Rivals. Exhibition is a single race at i location, whereas Championship contains multiple races dispersed throughout the gameplay world. Rivals is a versus race against the player and an AI opponent, where the player has to compete in a time trial to shell the time set past the opponent.[8] Added in Forza Horizon 2, players can besides participate in Bucket List Challenges. During Bucket Listing Challenges, the thespian is given a task to consummate with a specific vehicle such as reaching a sure speed limit, for example.[9] The newly introduced Horizon Blueprint feature allows players to customise races and Bucket List Challenges.[3]
Apart from races and Bucket Listing Challenges, the player can engage in numerous other activities. Breakable boards called "bonus boards" can be discovered around the gameplay earth; when driven over, they award the player with feel points or a disbelieve on fast travelling.[ix] [10] Every bit players progress through the game, they will receive notifications informing them of befouled detect rumours; when found, the in-game mechanic will restore the befouled find for the actor to apply.[11] When performing driving stunts with a vehicle, the player is awarded "skill points"; if enough skill points are caused, they tin can be used to buy certain perks.[12]
Returning from previous Forza games, Horizon iii features an implemented driving AI called Drivatars, which learns and mimics the driving abilities of Forza players.[thirteen] Drivatars are institute throughout the gameplay globe,[xiv] and they appear in races equally opponents, where they can exist adapted by game difficulty via the player.[nine] Autonomously from standard races, Drivatars tin can be challenged to a caput-to-head race. If the role player wins the race, they will be able to recruit that Drivatar onto their racing team,[14] which allows the thespian to earn boosted experience points, fans, and in-game currency.[vi] The player can too recruit Drivatars in a car convoy. When in a automobile convoy, Drivatars will follow the player, and they can be upgraded by skill points to perform sure tasks throughout the game.[15]
The player can upgrade and melody individual parts of their vehicles, with body kits for vehicles existence bachelor to the role player equally well.[sixteen] [17] Additionally, Horizon 3 includes a vehicle cutsomisation option chosen "Upgrade Heroes," which utilizes both tuning and body kits to modify both a vehicle's performance and advent, though the cutomisation preset is limited to a sure number of vehicles.[eighteen] The color of vehicles and its commonage parts can inverse, with the player further being able to design liveries for vehicles.[sixteen] These liveries can be sold through the game's transactional system, which also includes an sale system to bid on cars from other players.[3] [19] A full of 350 vehicles were bachelor at the game's launch.[3]
Horizon three offers a co-operative campaign for up the four players and supports cross-platform compatibility.[fifteen] [20] The game besides includes a multiplayer open up world manner supporting up to 12 players.[16] In multiplayer, players tin can compete in standard races, though they also accept the pick to play various kinds of minigames with their vehicles.[6] [15] As from previous Forza games, players can join clubs, where they have the ability to compete against players of other clubs in races and minigames.[15]
Evolution [edit]
Forza Horizon three was developed past Uk-based Playground Games, the developers behind previous Horizon titles. Additional work was provided by Turn 10 Studios.[1] The game was designed using the ForzaTech game engine, which is used to develop most other Forza games.[21] The development squad started conceptualizing about the creation of Horizon 3 in 2014 initially after Forza Horizon two was released.[22] The team desired to requite players more freedom in Horizon three, which wasn't as prominent in the previous game of the serial.[23] The squad also aimed for Horizon iii to be of better quality, therefore they sought to amend and reiterate many aspects of the game over the previous title.[22] This acquired Playground Games to minimize the corporeality of loading screen fourth dimension in Horizon 3, as it could damage the game'southward impression of being persistently high quality.[24] Artistic director Ralph Fulton felt that Horizon 3 was a "generational leap" over Horizon ii because of the work the development team put in to better amend the game.[22]
Setting [edit]
Playground Games initially started with a broad range of locations for Horizon 3, with the listing of locations narrowing with more research.[22] Because of Australia's largely diverse environs, the development team ultimately made the decision to have Horizon iii fix there, as they also considered the country to exist a possible setting for time to come Horizon games.[22] [25] Mike Brown, a game designer at Playground Games, thinks that the squad fabricated the correct conclusion to select Australia as the setting, describing the potential of the setting every bit "perfect".[25]
To aid create a convincing gameplay world, a team was sent to Australia to have thousands of photos for reference to help import into the game, with these photos consisting of plants, rocks, and road details, amidst many others.[26] [25] Playground Games stated that they explored and represented every ecologically distinct role of the country in Horizon iii,[27] with the gameplay world consisting of six distinct regions, aslope more effort being put into simulating iconic areas of the country, such as The Twelve Apostles.[25] Fairly obscure details were also implemented into the game, such as the colours of Australian telephone boxes and garbage bins, besides equally native wildlife also being included.[28] [25] The gameplay world, however, is somewhat geographically inaccurate, with locations in real life existing in different geographic areas in the game.[29] According to Dark-brown, the explanation for this inconsistency was to create a ameliorate gameplay feel for the thespian.[25]
Ralph Fulton, speaking in an interview with MCV/Develop, explained that Playground Games desired to help gloat Australian car civilisation and familiarize the civilisation to people in other parts of the globe, thus multiple Australian machine models were incorporated into the game, with Fulton adding, "[Commonwealth of australia'southward] culture of Ford vs Holden, and V8s and Utes isn't immediately familiar to everybody n of the equator, but we did feel it was really interesting and colourful and would add to the game."[22]
General pattern and engineering [edit]
After the success of the recreation of Cote d'Azur and Northern Italian republic in Horizon 2, the development team talked about and tested new technology prototypes for several months to aid raise the visual scenery for the projection. Amongst these prototypes was an HDR sky system.[22] As an idea, the team thought of pointing a high-resolution camera at the sky for hours as a time-lapse. A exam was then conducted in Leamington Spa, England. Lighting artist Jamie Forest admitted that during the test, there was more diversity in shooting a camera at a heaven than the sky design system that was used in Horizon two. With Playground Games taking these aspects into consideration, three teams of two were sent to Braidwood, New Due south Wales to capture Australia's more than specific skies, clouds, and sun rays. From Oct 2015 to the summer in the southern hemisphere, the teams performed the shooting process using HDR cameras. The cameras took thousands of photos with frame interpolation over 24 hour periods, alongside the lenses and light sensors needing to be cleaned regularly. Videos of the sky were also taken, with the footage being well-nigh xxx days long overall.[30] The shooting process took place through diverse weather conditions and times of solar day to resemble a "dynamic weather system" in the game. This further meant that camera exposures and filters had to be changed frequently to arrange to each time of twenty-four hour period. The footage of the sky was then imported into the game.[26] Considering of the sky footage, days were longer in Horizon 3 than its predecessor, and clouds also correlate with weather systems in-game.[xxx]
The lighting furnishings (including light direction and length) in Horizon 3 are calculated with existent-fourth dimension computing, which helps simulate a realistic sun in the game. This aids in generating shadows situated on how light is distributed and occluded based on surrounding objects and substances. The game also uses a voxel-based global illumination system to calculate the bouncing of low-cal, which is too used with real-time calculating. The heaven, other sources of calorie-free, and apoplexy data is used to assist in which surfaces lite bounces onto. This helps low-cal accurately blend into darker areas of the game.[30]
Loftier-dynamic-range rendering (HDR), played a key role in the visuals of Horizon 3. Originally, in that location wasn't any thought of incorporating HDR while developing the game, but due to the development team discovering the HDR output of the Xbox Ane S, it was decided to start programming the feature. "ForzaTech", the video game engine used for Forza games,[31] was found to exist a perfect friction match for HDR, as the light rendering of the game engine was perfectly fix up the comprise the brightness gamut of HDR. To help investigate the feature, multiple televisions that supported HDR were bought. The evolution team later discovered that the televisions displayed HDR variously, which added much more than intricacy to the process of developing the feature.[22]
Car models were mainly developed with the help of CAD data exchange with the car manufacturer, just for cars that didn't support CAD data exchange, designers had to apply more than expertise in order to simulate them more accurately. Another issue was trying to track down cars for modelling details, peculiarly rarer and older cars, with it sometimes taking upward of weeks to locate some of them.[22] [30] As with the Lamborghini Centenario, the encompass car of the game,[32] a photographer was sent to Italian republic to take thousands of photos and measurements of the car. Using assist from the images and measurements, a mesh of the auto was modelled with Autodesk 3ds Max. Equally the car also consisted of 620 different types of materials, Playground Games desired to simulate all the materials to the "sub-pixel level", with designers of the game's Centenario having to figure out which materials had to be placed in areas of the machine.[30]
The embankment and ocean were found to be an important racing area for the development team, therefore much effort was put into allowing the sea to realistically interact with the beach. To help aid in developing the sea, Playground Games contacted game programmer Rare, who was working on Sea of Thieves at the time. Every bit both developers were working on creating the sea in their games, they decided to share reckoner lawmaking, of which both developers improved and reiterated on.[xxx]
Gameplay blueprint [edit]
While in a conference hosted past GamesIndustry.biz, Ralph Fulton explained in a presentation that "humans grade their first impressions incredibly chop-chop", elaborating that people class their opinions on someone inside the beginning three seconds. He best-selling that kickoff impressions tin can modify the manner someone recognizes a game, with Playground Games conducting a study of first impressions before developing Horizon 3. Two groups of test subjects both played the same Forza game for the aforementioned corporeality of fourth dimension, but i group played in a sports car and the other played in a regular car. When asked most their experiences playing the game, the group that played in the sports auto rated the game higher in multiple categories. As a result of such observations, Playground Games spent a large part of their evolution cycle (about eighteen months) developing and curating the first few scenes of the game. In February 2015, it was decided that the first few scenes would exist split betwixt the opening drive and the offset of the game'due south events, with the decided route for the opening drive being finalized a month afterward. By June 2015, the decided route was being tested and concept fine art was drawn for the scenery that the player would meet during the opening drive, although some concepts had to be adjusted or removed such every bit the rainforest in the game beingness made less dumbo. Problems as well emerged with the car that the player would be driving in during the opening sequence, the Lamborghini Centenario. The Centenario resulted in beingness as well fast for the actor to observe the scenery as intended, requiring changes in the route and terrain. As the opening bulldoze also went off-road, a cutscene had to be instituted to switch the Centenario with a buggy to accompany the rougher land. Additionally, the first event afterward the opening drive had to exist pushed back for further improvement, prompting modifications to exist made to the opponent vehicle.[24]
During the evolution procedure of the four-actor cooperative entrada, the goal of the projection was to enable all players to play with "as little friction equally possible". This made the development team generate a list of goals for an organized campaign. The team and then developed a list of issues that influenced the campaign when assessing their project design. The major problems mainly were:
- Players could exist hours apart in entrada progress
- As races could take specific requirements for cars based on the restrictions the session leader has set, players with fewer cars may non accomplish those motorcar specifications
- Players with lower skill levels may finish races in lower positions
- Although players are able to play without any sort of communication between each other, the ane thespian leading the game session has to also guide players throughout the game
With each issue, the team brainstormed a list of possible solutions, picking the solution that produced the to the lowest degree disharmonize between players. For the offset event, a screen appears that informs the player of how many fans they earned and festivals they can upgrade or open whenever they leave a cooperative session. If players also completed races in a cooperative session that have not even so been unlocked in their single-thespian session, the race will appear as "completed" on the UI in single-player. The second issue was considered more straightforward, which introduced a rental feature that allowed players to borrow the session leader'southward car during a race. For the third effect, every race was converted into a team race betwixt the players and the AI opponents. A point system was then added for every opponent beaten. This created a structure that allowed inexperienced players contribute to the campaign fifty-fifty if they beat out merely one opponent. Although the 4th result wasn't office of the team's original goals, it did come up up oft during testing phases. To resolve the trouble, a feature was implemented that notified the session leader's actions to all other players whenever the leader did something, such as starting an event.[vii]
Release [edit]
Forza Horizon 3 was announced on 13 June 2016 during Microsoft'due south E3 Xbox briefing.[2] The game was released on 27 September 2016.[20] Owners of the Ultimate Edition version of the game received access on 23 September, forth with six downloadable content automobile packs, and admission to exclusive cars and events.[33] The game likewise made use of Groove Music to play custom soundtracks, although the feature became limited to music and playlists uploaded to their OneDrive cloud storage only after 31 December 2017 when Microsoft discontinued the Groove Music Pass. The OneDrive music streaming feature in the game was later disabled on 31 March 2019,[34] [35] effectively limiting players to the in-game soundtrack as with the other Forza Horizon games. Vehicles manufactured by Volkswagen were absent-minded from the game due to licensing bug.[36] Forza Horizon 3 and all its downloadable content were removed from the Microsoft Store after reaching end-of-life status on 27 September 2020.[37]
Downloadable content [edit]
Several downloadable content car packs were released. While most packs featured a small collection of cars, some packs were themed, such as the Motorsport All-Stars Car Pack. This pack included several race versions of popular sport and super cars, such every bit the Dodge Viper GTS-R, Nissan GT-R and Chevrolet Corvette C7. Ane pack was manufacturer specific, the Porsche Car Pack. This pack features the 2016 Porsche 911 GT3 RS and 2 other 911 variants from various years, a 1955 Porsche 550, a 1960 Porsche 718, a 2016 Porsche Cayman and a 2017 Porsche Panamera. Additionally if all expansions are purchased players tin unlock an effect to trigger an additional Porsche barn detect. Another auto pack featured existent life modified cars used by the Hoonigan make, including a tertiary generation Mazda RX-vii drift car, Ken Block'south Ford Mustang 'Hoonicorn', and a Chevrolet K5 Blazer endemic past BJ Baldwin, among other cars.
On xiii December 2016, the expansion Blizzard Mountain was released. Players who purchased the Expansion Pass received the Blizzard Mount DLC, alongside the Hot Wheels expansion. Blizzard Mountain allows players to experience snow weather condition both at the human foot of and upward to the peak of the titular mountain. Weather changes during play, ranging from articulate skies to well-nigh whiteout conditions. The expansion comes with nine new DLC cars, including a barn find. Players tin too buy the pack separately through the Microsoft Store, alongside the Expansion Pass besides.
On 9 May 2017, Plow 10 and Playground Games released an expansion pack, in collaboration with Mattel's Hot Wheels, named Forza Horizon iii Hot Wheels,[38] which includes a new expanse located off the declension of Australia that is constructed with existent-world calibration Hot Wheels stunt track pieces. Included are 10 make new DLC cars, including a befouled observe. Several iconic cars from the Hot Wheels franchise are included, including the Twin Mill, while manufacturer speciality cars such as the 2010 Pagani Zonda R, the 2016 Jeep Trailcat, a Chrysler Hemi Hellcat powered Jeep Trailcat (a customised Jeep Wrangler) and the 2007 Toyota Hilux featured on Acme Gear'southward North Pole special.[38] Players who buy the Expansion Pass can access this expansion pack for no additional cost.
On 1 August 2017, Forza Horizon 3 players received the fictitious Quartz Regalia from Final Fantasy XV through the in-game message organization, while Concluding Fantasy XV players received an Xbox Live message with a code to redeem the car.[39] Information technology was free DLC for those who've played either game on Xbox One or Forza Horizon 3 on Windows prior to that date.[39] Co-ordinate to Concluding Fantasy Fifteen managing director Hajime Tabata, Forza Horizon 2 was used every bit a reference for the road trip aspects of the Final Fantasy game, which lead to Square Enix'southward partnering with Turn x to bring the fictional automobile to Horizon 3.[40]
Reception [edit]
Forza Horizon 3 received "universal acclaim" from critics for the Xbox One version, while the PC version of the game received "generally favorable" reviews, according to review aggregator Metacritic.[41] [42] Until the release of Forza Horizon 4, it was the near-acclaimed Forza Horizon title to date and the simply Xbox One console exclusive to take a Metascore college than 90.[45] [46] Information technology was the seventh acme selling game in Australia in 2016.[47] More than 2.5 million copies of the game were sold.[48]
Miguel Concepcion from GameSpot besides gave the game a 9/10, stating, "Turn ten and Playground Games affirm the series' status as the driving game for anybody. The new emphasis on off-road options isn't at the expense of traditional races, thanks to the sheer book of activities."[5] Colin Campbell of Polygon gave the game an viii.5/10 maxim that "Through a superbly realized version of Australia too as a wide multifariousness of terrain, cars and challenges, this gratuitous-roaming car simulation offers a valuable playbox. But information technology besides managed to muster "cor blimey" moments that made me feel a whooping rush of speed and liberation."[1] While criticizing the game'southward scoring system as being as well like shooting fish in a barrel to crook, GamesRadar+ liked the music choice, proverb that "Non only is the included licensed tracklist superb, there'due south also a station dedicated to – and a free trial for – Groove Music, so you tin set up playlists of anything on in that location".[8] Game Informer enjoyed how unique each motorcar felt to drive, specifically singling out the off-road racing as "some of the best I've experienced in a game".[11]
Destructoid praised the arcade-style racing in compariosn to the main series, writing, "Horizon scratches a completely different itch than the more than serious and simulation-focused main Forza line of games. This is a lighthearted affair where information technology kind of matters if you win, simply information technology maybe matters more that you lot do absurd stuff along the way".[12] IGN felt the detailed world helped bring the new setting to life, "The attention to detail, for example, is magnificent... The road markings, the street signs, fifty-fifty the garbage bins with their multi-coloured lids. Information technology's eerie, really".[13] The Guardian felt the game catered to higher level role player with simulation settings, "The difference between the default mode for the steering and 'simulation' may not seem significant at first, but it does become credible after extended driving – and certainly when you lot're trying to stop a Koenigsegg Regera from swapping ends on the loose Australian Outback dust".[17]
Awards and nominations [edit]
Notes [edit]
- ^ The Ultimate Edition for the game was released in 23 September 2016, while the standard and deluxe editions were released in 27 September.
- ^ Additional work was provided past Plow 10 Studios.[1]
References [edit]
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- ^ a b Silva, Marty (13 June 2016). "E3 2016: Forza Horizon 3 Revealed, Release Engagement Announced". IGN . Retrieved 15 February 2021.
- ^ a b c d due east Butterworth, Scott (21 June 2016). "13 Fast Facts Nearly Forza Horizon 3". GameSpot . Retrieved fourteen Feb 2021.
- ^ Byrne, Seamus (20 September 2016). "Forza Horizon 3 review: Rewriting the Aussie map to create something special". CNET . Retrieved eleven February 2021.
- ^ a b c Concepcion, Miguel (23 September 2016). "Forza Horizon three Review". GameSpot . Retrieved three March 2021.
- ^ a b c d Tan, Nicholas (20 September 2016). "Forza Horizon 3 Review". GameRevolution . Retrieved 13 February 2021.
- ^ a b Orban, Grant (16 November 2016). "Game Design Deep Dive: Forza Horizon 3'due south online co-op multiplayer". Gamasutra . Retrieved 12 June 2021.
- ^ a b Gorgas, Tracy-Marker (28 October 2016). "Racing in the Land Downwardly Under in Forza Horizon 3". Male monarch five . Retrieved eleven March 2021.
- ^ a b c d Roughshod, Phil (26 September 2016). "Forza Horizon 3 Review". PC Gamer . Retrieved 13 February 2021.
- ^ a b Makedonski, Brett (27 September 2016). "Review: Forza Horizon 3". Destructoid . Retrieved 14 February 2021.
- ^ a b Donaldson, Alex (26 September 2016). "Forza Horizon iii: Car Barn Finds Visual Guide". VG247 . Retrieved 14 February 2021.
- ^ a b Savage, Phil (28 June 2017). "By rewarding you for dangerous driving, Forza Horizon iii justifies its many miles of open road". GamesRadar+ . Retrieved 18 February 2021.
- ^ a b "Drivatars". Forza Support . Retrieved xix February 2021.
- ^ a b Gieson, Cacho (12 September 2016). "Preview: 'Forza Horizon 3' lets players get lost in Australia". The Mercury News . Retrieved 19 February 2021.
- ^ a b c d Orry, Tom (xx September 2016). "Forza Horizon 3 Review". VideoGamer.com . Retrieved 19 February 2021.
- ^ a b c Wilson, Jeffrey. "Forza Horizon 3 (for PC) Review". PCMag . Retrieved 21 February 2021.
- ^ a b Kato, Matthew (15 June 2016). "Forza Horizon iii". Game Informer . Retrieved 22 February 2021.
- ^ Goodwin, Antuan (xx September 2016). "vii-ish crawly new details about Forza Horizon iii". Route Prove. CNET. Retrieved 24 February 2021.
- ^ Scammell, David (23 September 2016). "Forza Horizon 3'due south 999,999,999 wheelspin glitch threatens in-game economy". VideoGamer.com . Retrieved 22 February 2021.
- ^ a b Welsh, Oli (13 June 2016). "Forza Horizon iii confirmed in impressive cross-platform demo". Eurogamer . Retrieved 15 February 2021.
- ^ Reilly, Luke (4 March 2018). "Forza Horizon 3 Is Still the Finest Thing on Four Wheels". IGN . Retrieved 3 June 2021.
- ^ a b c d eastward f g h i "The Develop Post-Mortem: Forza Horizon 3". MCV/Develop. 12 October 2017. Retrieved 22 March 2021.
- ^ Campbell, Colin (12 September 2016). "We played the beginning 30 minutes of Forza Horizon 3 and here's what we recall and then far". Polygon . Retrieved 31 May 2021.
- ^ a b Batchelor, James (17 May 2017). "Playground spent xviii months developing the outset 10 minutes of Forza Horizon 3". GamesIndustry.biz . Retrieved 26 April 2021.
- ^ a b c d e f Bogle, Ariel (27 September 2016). "How 'Forza Horizon 3' got Australia to look so damn good". Mashable . Retrieved 26 Apr 2021.
- ^ a b Francis, Bryant (23 June 2016). "Importing real Australian skies into Forza Horizon three". Gamasutra . Retrieved 31 May 2021.
- ^ Stuart, Keith (21 June 2016). "Forza Horizon 3 – the mission to create the world'due south well-nigh beautiful racing game". The Guardian . Retrieved 9 April 2021.
- ^ O'Connor, James (27 September 2016). "'Forza Horizon 3' Depicts a Ameliorate Commonwealth of australia Than Australians Deserve". Vice . Retrieved 22 March 2021.
- ^ Serrals, Mark (15 June 2016). "Forza Horizon 3 Is A Scrap Confused About Australia". Kotaku Australia . Retrieved 9 April 2021.
- ^ a b c d e f Stuart, Keith (eighteen October 2016). "How Forza Horizon three became the near beautiful game on Xbox". The Guardian . Retrieved 27 May 2021.
- ^ Makuch, Eddie (seven Apr 2015). "What is Microsoft's "ForzaTech"? [UPDATE]". GameSpot . Retrieved 6 May 2021.
- ^ Ziegler, Chris (2 March 2016). "There's a new Forza game being announced at E3 this year". The Verge . Retrieved 2 May 2021.
- ^ Paget, Mat (14 June 2016). "Here'due south What'due south in Forza Horizon 3's $100 Ultimate Edition". GameSpot . Retrieved 17 March 2021.
- ^ "Groove Music OneDrive Streaming: FAQ". Microsoft.com. fifteen March 2015. Archived from the original on 15 March 2019. Retrieved 15 March 2015.
- ^ Thorp-Lancaster, Dan (fifteen March 2015). "Groove Music killing OneDrive track streaming on March 31". Windows Central . Retrieved 15 March 2015.
- ^ "Forza Motorsport - Forza Motorsport Week in Review 8-26-16". forzamotorsport.net . Retrieved 24 Oct 2017.
- ^ Wales, Matt (12 August 2020). "Forza Horizon three reaching "finish of life" status, being removed from sale in September". Eurogamer . Retrieved 16 August 2020.
- ^ a b Ekberg, Brian (26 Apr 2017). "Forza Horizon 3 Hot Wheels". Forza Motorsport. Microsoft. Retrieved 26 April 2017.
- ^ a b Pereira, Chris (28 July 2017). "Final Fantasy 15's Regalia Coming For Free To Forza Horizon three On PC/Xbox Ane". GameSpot. CBS Interactive. Retrieved 29 July 2017.
- ^ Schommer, John (27 July 2017). "Heavy Metal Affliction - The Regalia". Forza Motorsport. Microsoft. Retrieved 3 August 2017.
- ^ a b "Forza Horizon 3 for Xbox 1 Reviews". Metacritic . Retrieved 27 February 2018.
- ^ a b "Forza Horizon 3 for PC Reviews". Metacritic . Retrieved 27 Feb 2018.
- ^ Towell, Justin (20 September 2016). "Forza Horizon iii Review: 'Moments of magic see busywork and filler'". GamesRadar+ . Retrieved xv Feb 2021.
- ^ Reilly, Luke (xx September 2016). "Forza Horizon 3 Review". IGN . Retrieved 17 March 2021.
- ^ "Forza Horizon for Xbox 360 Reviews". Metacritic . Retrieved 17 March 2021.
- ^ "Forza Horizon 2 for Xbox One Reviews". Metacritic . Retrieved 17 March 2021.
- ^ "Acme 10 games in Commonwealth of australia and New Zealand for 2016 - IGEA". 31 Jan 2017.
- ^ Saed, Sherif (14 February 2017). "Forza Horizon 3 sold 2.5 1000000 copies, franchise exceeds $1 billion in retail sales". VG 247 . Retrieved 21 May 2018.
- ^ "Seventh Annual Guild Of Music Supervisors Awards February 16, 2016 At The Theatre At Ace Hotel In Los Angeles". Guild of Music Supervisors Awards . Retrieved 1 March 2021.
- ^ "Winners". The Game Awards. Archived from the original on 31 January 2021. Retrieved 1 March 2021.
- ^ Stark, Chelsea (1 December 2016). "The Game Awards: Hither's the total winners list". Polygon . Retrieved ane March 2021.
- ^ "British Game - Overcooked". BAFTA Games Awards. ix March 2017. Retrieved one March 2021.
- ^ "Multiplayer - Overwatch". BAFTA Games Awards. nine March 2017. Retrieved 1 March 2021.
External links [edit]
- Forza Horizon 3
Source: https://en.wikipedia.org/wiki/Forza_Horizon_3
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